Gamecraft

This blog is all about the craft of making games, and in particular, computer games. Gamecraft involves a broad range of topics, including design, development, quality control, packaging, marketing, management, and life experience.

Name: Gregg Seelhoff
Location: East Lansing, Michigan, United States

Friday, June 02, 2006

Quality: The Process, Part III

[This article was originally published in the January 2003 issue of ASPects.]

Good things come in threes. Literature is rife with examples. Jack (of Beanstalk fame) received exactly three magic beans for a reason. However, with deference to Sigmund Freud, sometimes an article is just an article.

In the first installment of this trilogy, I introduced some foundational concepts for testing, including planning, some quality assurance terminology, and classification and tracking of bugs. The second part, the story bridge, covered general tools and techniques that can be utilized during product development. In this, the conclusion, I will discuss testing methods used as the software reaches a functional stage.

[continued in Greek to me]

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