Gamecraft

This blog is all about the craft of making games, and in particular, computer games. Gamecraft involves a broad range of topics, including design, development, quality control, packaging, marketing, management, and life experience.

Name: Gregg Seelhoff
Location: East Lansing, Michigan, United States

Thursday, June 01, 2006

Quality: The Process, Part II [Getting some help]

[continued from Automatic or manual]

Getting some help

Up to this point, I have discussed a variety of methods for improving the quality of software that can be implemented solely by the programmer during the development. However, as the program gets closer to completion, it becomes important to enlist the help of others for black box testing and feedback. That will be the topic for my next installment.

In the meantime, there is an opportunity to implement some of the above tools and practices into your development process.


Gregg Seelhoff is an independent game developer and charter member of the Association for Professional Standards [now defunct].

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