Gamecraft

This blog is all about the craft of making games, and in particular, computer games. Gamecraft involves a broad range of topics, including design, development, quality control, packaging, marketing, management, and life experience.

Name: Gregg Seelhoff
Location: East Lansing, Michigan, United States

Thursday, January 26, 2006

A Long Time Coming

I have just had a reminder of another well-named project.

A Usenet post indicates that today is the 10th anniversary of the original release of Duke Nukem 3D. Frankly, whether or not the exact date is correct is not important enough for me to research it, but it is fact that the title has been around for about 10 years now.

Of course, one cannot mention Duke Nukem 3D without also talking about its long awaited sequel, Duke Nukem Forever. The developer, 3D Realms (formerly Apogee) lists the official release date as "When it's done" and, apparently, it is not done yet. This project was in development more than nine years ago, which makes it, to the best of my knowledge, the longest running retail game development project in history. The longest project I knew prior to this was Falcon 4.0, which took more than six years to ship. (Of course, the game needs to actually ship to secure that record.)

As with the subject of my post from yesterday, Duke Nukem Forever is appropriately named, as "forever" is the approximate length of time it will take to get it completed. The difference, of course, is that 3D Realms has actually produced quality products (as opposed to no products). Still, I cannot help thinking that this is more of a running joke at this point; otherwise, it is proof positive that one really cannot keep up with technology.

This project has gone well beyond "feature creep" at this point, and I doubt that any game could live up to the expectations built over the course of a decade.

1 Comments:

Anonymous Jan Goyvaerts said...

While Falcon 4.0 did ship in 1998, it could hardly be called a finished product. I'd been playing Falcon 3.0 for many years and bought 4.0 as soon as it arrived at the local software store. Falcon 4 was excellent, if it worked, which it didn't. It frequently crashed to the desktop, which is unbearable with a game (if you can call it that) of Falcon 4.0's difficulty and complexity. Microprose spent about a year releasing patches, but even the last patch didn't fix all the problems, and I gave up on it.

Last year Falcon 4.0 Allied Force was released, which seems to be what Falcon 4.0 should have been, only another 7 years later. I bought it on a whim but haven't summed up the courage to install it yet.

February 08, 2006 8:32 AM  

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