IGF Student Showcase 2006
Ten student games garner special recognition.
Yesterday, the Independent Games Festival announced the winners of the 2006 IGF Student Showcase. Eight student game projects were selected from the 59 entries in the main Student Showcase category, plus an additional two projects from 17 submitted in a 'middleware' category.
Among the winners was the game, Ballistic, developed by Brandon Furtwangler, Brian Hasselbeck, and Scott Brodie, students at Michigan State University and members of the Spartasoft game development group at MSU. I had previously mentioned Ballistic back in October (in Game Competition Results) and am pleased to see that the IGF has recognized it this year. Incidentally, Spartasoft had a regularly scheduled meeting yesterday, and I imagine that it was an upbeat affair if they were notified in time.
The full list of winners:
Yesterday, the Independent Games Festival announced the winners of the 2006 IGF Student Showcase. Eight student game projects were selected from the 59 entries in the main Student Showcase category, plus an additional two projects from 17 submitted in a 'middleware' category.
Among the winners was the game, Ballistic, developed by Brandon Furtwangler, Brian Hasselbeck, and Scott Brodie, students at Michigan State University and members of the Spartasoft game development group at MSU. I had previously mentioned Ballistic back in October (in Game Competition Results) and am pleased to see that the IGF has recognized it this year. Incidentally, Spartasoft had a regularly scheduled meeting yesterday, and I imagine that it was an upbeat affair if they were notified in time.
The full list of winners:
- Ballistic (Michigan State University)
- Cloud (University of Southern California)
- Colormental (Full Sail)
- Ocular Ink (Grinnell)
- Narbacular Drop (DigiPen)
- Orblitz (DigiPen)
- Palette (SungKunKwan [South Korea])
- Sea of Chaos (DigiPen)
- Goliath [middleware] (Media Design School [New Zealand])
- NERO [middleware] (University of Texas)
I find it interesting that only two of the winners in the main category were from major universities, while half were from schools dedicated to game and multimedia education (3 from DigiPen Institute of Technology and 1 from Full Sail Real World Education). In any event, I think that this is a wonderful opportunity to showcase the talents of students interested in the game industry.
Congratulations to all of the winners!

3 Comments:
Your guess was right...we found out just before the meeting and were obviously ecstatic. Thanks once again for your support of the game and group in general. We'll do our best to represent MSU at GDC :)
>Thanks once again for your support of the game and group in general.
No problem. You all deserve it.
>We'll do our best to represent MSU at GDC :)
I have no doubt that you will.
I look forward to seeing Spartasoft/MSU represent this year at GDC.
Having been at Digipen for some years now, it's not surprising that they placed well-- it's what they do-- 18 times in the last 5 years. Then again, they have classes dedicated to it. There was one game (RumbleBox) that didn't make the student showcase because it was accepted in the professional category. You should go check out the *free* game downloads from the Digipen gallery:
http://www.digipen.edu/main/Game_Downloads
I'm pleased to hear that MSU is picking up a reputation in the game making area (4th place on the all time list)-- and working to ensure that it continues to produce. What arrangements has Spartasoft made with MSU faculty and admin to keep it going after the prime-movers leave? Is there anything that community can do to help?
Best of luck!
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